Jul 09, 2006, 11:49 PM // 23:49
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#1
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Ascalonian Squire
Join Date: Jan 2006
Guild: Villians of Oceania [voO]
Profession: W/R
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Attempt at Rodgorts Spike w/ NR/Tranq
Haven't tried it yet but when I get the chance I will, then post what happened. Main things I am worried about is the amount of healing, might not be enough. Any suggestions pelase post.
http://www.gwshack.us/a4ecd
EDIT; yeh sorry bout that was in a rush and forgot to re-highlight the right page, should be alright now.
Last edited by Suol; Jul 10, 2006 at 02:47 AM // 02:47..
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Jul 10, 2006, 12:52 AM // 00:52
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#2
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Forge Runner
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I would suggest putting up the correct link, unless it's just me.
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Jul 10, 2006, 01:44 AM // 01:44
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#3
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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I don't see a copy of Rodgort's either, so its not just Mephisto.
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Jul 10, 2006, 01:53 AM // 01:53
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#4
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Jungle Guide
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lol, yup.
PS run rush on those assassins
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Jul 10, 2006, 03:14 AM // 03:14
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#5
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Frost Gate Guardian
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just fyi i have run an air spike on similar princibles
we solved our healing problem by creating a healing ball and spamming heal area. that was before factions now with the 2 copies of heal area you can bring you could easily resist all known pressure builds
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Jul 10, 2006, 06:16 AM // 06:16
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#6
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Ooooooooook, time for you to get a nice comment:P
First of all, Phoenix is not a spell you use for distance. According to guildwiki, its only a 5 energy more energy cost stationary spell, so its only recommended for use in at least adjacent range. Fire ball in instead.
Second of all, it is not a condition-spike based build. Immolate out. Dunno what you want instead. I suggest some more healing, since this builds lacks it a little. Or/and a pair of Mark of rodgorts, would be splendid, but then you would need some energy management, more than just well of power.
I think you need a speedbuff, for relic matches.
Healing touch is not a good idea to use in a monk build, as it uses touch range. Heal other would do.
Id suggest purge conditions instead of heal other on that martyrer. Whos going to heal it off when rits going to be gone?
If you're wanting to use a mass heal in critical situations, Feast of souls instead. Spirit to flesh only heals nearby ones, Feast of souls heals all of em, however it needs the spirits to be nearby the rit.
If i were you, id use whirling defences instead of Mantra of resolve. MoR sucks energy too much. And gave blood well and removed those attributes from death magic. Or if you want death so much, Well of suffering + Well of profane, but then you would need an elite skill.
If thats what i read from your characters, You run dual major runes. Thats quite unusual, since mostly people use to use 1 sup rune and others are minors, instead of 2 majors, and rest minors. Or perhaps, i havent seen them yet? If that was a mistake of yours though, you would want to add all attributes to the classes, as its not easy to know wheter youre talking about 2 x major + minors or 1 x sup + minors there.
Oh yeah, and i would use Healing Whisper over Signet of rejuvnation, Just because, i like it more and it has faster recharge.
Edit: Balled up teams have a con, they suck against aoe spells, and thats what i mostly dont like about it. + Heal area can heal opponents.
Last edited by Spoony; Jul 10, 2006 at 06:20 AM // 06:20..
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Jul 10, 2006, 09:43 AM // 09:43
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#7
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Krytan Explorer
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Quote:
Edit: Balled up teams have a con, they suck against aoe spells, and thats what i mostly dont like about it. + Heal area can heal opponents.
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that's a mistake. Healballs can heal 1000 dmg spreaded to everyone in the healball way more easier then 500 dmg to one dude in the healball...
Numbers:
- if everybody takes 125 dmg from a aoe spell (=1000 dmg), everybody will be back at full health with 1 heal area.
- if somebody takes 450 dmg from a "spike", they need to cast 4 heal areas to get everybody at full health.
In other words: to get a healball down, you should concentrate on 1 foe at a time (just don't forget to drain/shatter these healing seeds).
Back on topic: I would change phoenix in fireball and immolate in sig of rejuvenation (I love that skill), but your build isn't that bad atm.
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Jul 10, 2006, 12:19 PM // 12:19
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#8
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Forge Runner
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I agree with whirling def over resolve. I might even go as far to suggest taking out QA, EW, and resolve, and putting in whirling, dolyak, and a res sig. I don't know if it's just me, but I'm not really understanding the point of the EW/QZ combo, since it helps out the enemy just as much as it helps you.
You're going to have some trouble capping, cosidering that you have no speed boosts and only one 45 sec recharge interrupt. Also, I would consider subbing one of your word eles into protection and taking mark of protection or something.
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Jul 10, 2006, 01:26 PM // 13:26
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#9
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Yeah well, true:P
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Jul 10, 2006, 04:58 PM // 16:58
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#10
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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I agree on needing a speed buff (windborne speed somewhere maybe?), and whirling defense over resolve, especially since you have oath shot.
I actually like the idea of Phoenix. You can't really spike as often as with Fireball, but spiking that often is going to really pump up the energy cost, and Phoenix is incredibly overpowered if you are camping wards.
With the buff to Flare a while back, if you are planning on using Immolate as an after-spike, why not use Flare? Its half the price, very spammable, and acually does a tiny bit more damage. Immolate is more useful for killing individual IWAY survivors (who have regen that isn't as powerful as the degen from burning), but otherwise seems excessively expensive.
If you could post how you are getting each of your attributes, it might also help, I think you can actually afford 9 (8+1) in earth magic on all your elementalists even if you are just using a major fire rune, and even more if you are using a superior fire.
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Jul 10, 2006, 10:39 PM // 22:39
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#11
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Wilds Pathfinder
Join Date: Feb 2006
Location: Danbury, Connecticut
Profession: W/Mo
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Nah, do not bother with a speed buff, unless you want it for Broken tower, or 1v1 Courtyard matches.
On a relic match what you would have to do is force the fight.
Btw, on your "experimental" guy, just make him a regular Healing light healer...No need for the wacko build. I see why you take Leech sig...But chances are, the other team will have more interrupts then you, the basic ways that an nr/tranq build caps, is be defeating the other team. So, I would advise a regular, solid bar for your experimental guy.
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